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## Math Sessions

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Is it possible to measure all possible integer lengths on a ruler without marking every integer on that ruler? This is an engaging and challenging problem for all. Beautiful mathematics can be revealed while delving deeper into this rich mathematical task.

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Developed as part of the Math Circles of Inquiry project, this five to six day activity is designed to help students understand trigonometric ratios, by building on their understanding of similar triangles and ratios of corresponding sides.

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Are there more fractions than counting numbers? Surprisingly, an investigation into binary notation can help us answer this question! This session explores the binary number system. Participants will investigate Hyperbinary numbers, create a Fraction Tree, and discover connections between them.

A pentagonal tiling is a tiling of the plane where each individual piece is in the shape of a pentagon. The plane cannot be tiled with regular pentagons. However, are there any convex pentagons that can tile the plane? This session explores various pentagons and their tiling abilities.

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The game of Tic-Tac-Toe has roots going back centuries. Grid-style game boards have been found in Ancient Egypt, during the Roman Empire, and in our current age on restaurant placemats. Multiple avenues of exploration are possible with this simple children's game. A related game called “Gobblet Gobblers” takes Tic-Tac-Toe to a whole new level!

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College students need to be matched with a roommate. They each make a list of who they prefer to room with. Given the preference lists for each individual, can we find a matching that is stable? That is, would any pair ask to change rooms because they would rather room together than with their current roommates? Explorations lead to new questions or new avenues to investigate using various mathematical methods including, but not limited to, combinatorics, graph theory, or matrices.

A Mad Veterinarian has created three animal transmogrifying machines…
While grappling with the posed questions, players will explore a set of problems, figuring out how and if the machines can complete a given transformation. Connections can be made to invariants, abstract algebra, graph theory, and Leavitt path algebra.

In the television show Futurama, Professor Farnsworth and Amy decide to try out their newly finished “Mind-Switcher” invention on themselves. When they try to switch back, they discover a key flaw in the machine’s design: it will not allow the same pair of bodies to be used in the machine more than once. Is there a way to restore their minds back to their original bodies?

Imagine that all the numbers from 1 to 100 inclusive are written on the blackboard. At every stage, you are allowed to erase two numbers that appear on the board (let’s call the numbers you erased x and y) and in place of the two erased numbers, write the number x+y +xy. Repeat this operation until only a single number remains. What are the possible values for that remaining number?

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Developed as part of the Math Circles of Inquiry project, this short module explores a graphical solution to a system of equations. Students answer questions about lemonade sales and physically stand on the coordinates of a giant grid in order to see that plotting two equations on the same set of axes can give useful information. They will also gain experience in linear equation formats other than slope-intercept form and explore what the intersection points of the lines in a system of equations means.