We adapt “Parable of the Polygons” (Vi Hart and Nicky Case), an online simulation on diversity and segregation, into an appropriate MTC session. The session is interactive, and offers multiple layers of content depending on the age and comfort level of students with conversations on social issues.
The game of Tic-Tac-Toe has roots going back centuries. Grid-style game boards have been found in Ancient Egypt, during the Roman Empire, and in our current age on restaurant placemats. Multiple avenues of exploration are possible with this simple children's game. A related game called “Gobblet Gobblers” takes Tic-Tac-Toe to a whole new level!
College students need to be matched with a roommate. They each make a list of who they prefer to room with. Given the preference lists for each individual, can we find a matching that is stable? That is, would any pair ask to change rooms because they would rather room together than with their current roommates? Explorations lead to new questions or new avenues to investigate using various mathematical methods including, but not limited to, combinatorics, graph theory, or matrices.
SET is a fun game that can be enjoyed by kids as young as 6 and is challenging even for adults. It is rich in counting problems and is great for getting people to pose problems. It is also an example of a finite geometry and interesting to explore how well one's geometric intuition works.
Card tricks have been around for centuries. Many of them depend on sleight of hand and require endless practice. Here Tom Davis presents card tricks that are based almost entirely on mathematics. Explore the math behind these easy to master tricks.
There are many card tricks based on simple mathematics as opposed to sleight of hand. In this session, participants will play with a number of such tricks, test them out and work on discovering the math underneath, with a goal to formalize the mathematics that makes the trick work.
In this session, participants will explore the Match-No Match game: two players each draw one chip out of a bag – if the color of the chips match Player 1 wins, if not Player 2 wins.
Squares and numbers, numbers and squares. There is something very satisfying about arranging numbers in a square formation, following specific rules, whether it is a Magic Square, Latin Square or Sudoku. This is probably why Sudoku puzzles are so popular. This session touches on some of the deep mathematics behind these special squares.
Escape Rooms and “Bomb Disposal” activities are growing in popularity as a form of team building and entertainment. This session blends the two ideas to create a cooperative math activity where the challenge is to solve math problems whose solutions generate combinations to open a locked box. The math problems can be selected to fit any audience, and the activity appeals to problem solvers of all ages.
From recognizing a pattern to generating terms, to abstracting and making inferences, tasks based on patterns embody the “low-threshold, high-ceiling” trait of good problems. Liar’s Bingo is all about patterns. This session involves recognizing patterns and searching for underlying structure, number theory, numeration, and potentially binary arithmetic.